● Gills on the side of their neck, although they are still capable of breathing outside of water.
● Scales on their arms and legs that can come in a wide variety of colors and patterns.
● Fins behind their ears and on their forearms.
● Webbing between their fingers.
● Out of water: Fins on their legs (or frog-like legs) and webbing between their toes.
● Reacting to water: Their legs will form a tail that can be any length and resemble pretty much any aquatic creature (things like squids, frogs, and octopi are fair game for this as well). This change is uncontrollable, though what level of water it takes to cause this change is up to the player. Some mers change in the rain, while others may require shallow water like a puddle, and others still require deep water.
● Movement on land in this form requires puddles of water at the very least. The deeper the water, the faster a mer can travel, but they are able to skim and slide across even a wet street. Obviously, squid mers will have a much easier time than mers with actual fish tails, but movement is technically possible in wet conditions.
● In order to change back from their aquatic form, they must be out of the water source that caused it for a few minutes. A mer caught in the rain may retreat indoors and return to their legs in the span of three minutes, for example. (The specific time is up to players.)
● Sharpened senses, especially underwater. Their senses of hearing, sight, and smell will increase greatly and function the same underwater as on land.
● Resistance to water pressure. Merpeople can dive as deep as they like.
● A need for water. While merfolk can survive on land, they'll get thirsty quicker than normal and begin to weaken if they are out of water for more than a few days. Taking a short shower or a bath will satisfy this need and allow them to prolong their stay.
● A preference for colder weather. Mer are not as weak to fire and heat as certain other monsters, but as it evaporates their water supply faster, they begin to feel thirsty and uncomfortable a lot more quickly.
● A need to feed on human energy. The Merperson accomplishes this by holding a human underwater until they drown. If they go too long without feeding, they'll start to lose their self control.
Human Stuff
An officially drawn by Rebecca Sugar version and This one by Kacearts are basically my sources for a human appearance of Lapis.
An edit by me.
Monster Art
Art/Edit by Me
Another by Me
Possible Fog Form, Art by Unknown, if you know the artist let me know please.
Art by juanmaodepp
Art by dlartistanon
Mandatory Changes - Crossed out=done. Blue = First changes, Red = Second, Green= last
Gills on the side of their neck, although they are still capable of breathing outside of water.●
Scales on their arms and legs that can come in a wide variety of colors and patterns.●
Fins behind their ears and on their forearms.●
Webbing between their fingers.●
Out of water: Fins on their legs (or frog-like legs) and webbing between their toes.●
Reacting to water: Their legs will form a tail that can be any length and resemble pretty much any aquatic creature (things like squids, frogs, and octopi are fair game for this as well). This change is uncontrollable, though what level of water it takes to cause this change is up to the player. Some mers change in the rain, while others may require shallow water like a puddle, and others still require deep water.●
Movement on land in this form requires puddles of water at the very least. The deeper the water, the faster a mer can travel, but they are able to skim and slide across even a wet street. Obviously, squid mers will have a much easier time than mers with actual fish tails, but movement is technically possible in wet conditions.●
In order to change back from their aquatic form, they must be out of the water source that caused it for a few minutes. A mer caught in the rain may retreat indoors and return to their legs in the span of three minutes, for example. (The specific time is up to players.)●
Sharpened senses, especially underwater. Their senses of hearing, sight, and smell will increase greatly and function the same underwater as on land.●
Resistance to water pressure. Merpeople can dive as deep as they like.●
A need for water. While merfolk can survive on land, they'll get thirsty quicker than normal and begin to weaken if they are out of water for more than a few days. Taking a short shower or a bath will satisfy this need and allow them to prolong their stay.●
A preference for colder weather. Mer are not as weak to fire and heat as certain other monsters, but as it evaporates their water supply faster, they begin to feel thirsty and uncomfortable a lot more quickly.●
A need to feed on human energy. The Merperson accomplishes this by holding a human underwater until they drown. If they go too long without feeding, they'll start to lose their self control.